Twisted Worlds

Skills
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Skills

 

The skills listed below are a list of skills available in the Beyond the Veil setting.

 

Combat Skills

 

Improvised Weapon (FREE)

Can use simple improvised weapons e.g. sticks, chair legs, Ect. These basic weapons only cause 0/1 damage

 

Dagger (FREE)

The smallest basic weapon that anyone can use will cause only ever a single in combat

 

Single handed weapon (1)

Allows the character to use any single handed weapon e.g. swords, axes, Ect.

 

Double handed weapon (2)

Allows the character to use any double handed weapon e.g. two handed swords, battle axes, Ect

 

Polearms (2)

Allows the character to use all types of polearms.

 

Missile weapons (2)

A character with this skill can use bows or crossbows but not both. Must be bought twice, to use both.

 

Small firearms (3)

This skill covers every firearm from a six shooter to an Uzi

 

Medium firearms (4)

This skill covers everything from shotguns to assault rifles

 

 Special combat skills

 

Ambidexterity (4)

Allows the character to use both hands equally or use two single handed weapons at the same time.

 

Subdue (2)

This skill is used to render another person stunned for 2 mins with out causing damage.

 

Marksman (6)

The character is suck a crack shot that they deliver 2 extra TBL hits on top of the normal damage.

 

Disarm (2)

Allows the character to disarm an opponent of a single handed melee weapon

 

Defensive skills

 

Shield (1)

The character may use any type of shield

 

Light Armour (2)

This allows the character use type one armour

 

Medium Armour (4)

This allows the character use type two and three armour

 

Endurance (8)

This skill allows the character to gain an extra 2/1 life each time it is bought

 

Dodge (2)

This skill allows a character to dodge a blow or spell that would normally have struck them, may only be used once per encounter

 

Brawn (4)

With this skill a character can still function even if his hits should have rendered them unconscious, they may crawl away and perform simple tasks e.g. bandaging own wounds, Ect.

 

Resist subdue (2)

A character can use this skill to ignore the effects of the subdue skill.

 

Resist disarm (2)

A character can use this skill to ignore the effects of the disarm skill.

 

 Academic skills

 

Evaluate (1)

This skill gives the character a fairly accurate value of an items worth. This skill must be taken for each type of merchandise to be valued.

 

Academic (1point per subject)

The character has knowledge of the subject, taught to a basic level

 

Basic science (1 point per field)

You have a basic understanding of a field of science

 

Scientist (2 points per field)

The character has ain-depth understanding of their chosen field in science

 

Forensic science (4)

This gives the know how on dealing with all aspects of a crime scene, e.g. finger prints, evidence collection, Ect.

 

Read and write (2 points per language)

While everyone can read and write their own language, this skill allows you to learn another language.

 

Ancient language (3 per language)

With this skill you are able to speak read and write one of the dead languages e.g. demogorgan, dragonese, Ect.

 

Navigation (2)

This skill allows the character to guide by maps and charts.

 

Discern (2 per discern type)

This skills giver the character the ability to identify the nature of something e.g. wounds, poison, potions, Ect

 

First aid (2)

using bandages a character may stop bleeding and either heals a single point of loc damage or restore a location to zero

 

Paramedic (4)

This gives the character the same training as an ambulance crew, you can stitch wounds administer drugs and perform C.P.R. This skill will either heal a two points of loc damage or restore a location to plus one

 

Medical doctor (8)

You have all the same training as a 3rd year resident at a hospital, able to perform surgery and any other task leading up to it.

 

 Outdoor skills

 

Tracker (2)

The skilled tracker can follow tracks even up to a week old, and even give details on numbers, race, Ect

 

Detect traps (1)

The character is skilled at detecting traps

 

Set/remove traps (4)

You are able to set booby traps on items and locations as well as disarm them

 

Survival (2 points per environment)

The character is skilled at surviving in a type of environment. It takes 1 full hour to gather what is needed.

 

Herbalist (8)

This skill allows the character to know how to gather, store, use and brew herbs, roots and berries for medicinal and other purposes.

 

 

Technological skills

 

Smith (3)

You can produce anything from a horse shoe to a plough just as long as you have all the tools and materials

 

Weapon smith (6)

You can make and repair any melee weapon as long as it’s not totally destroyed and you have all the tools and materials

 

Leather worker (3)

You can make or repair anything from boots to studded leather armour as long as you have all the tools and materials needed.

 

Armourer (6)

You can make or repair anything from chain mail to full plate, as long as you have all the tools and materials

 

Bowyer/Fletcher (4)

You can repair and make bows, cross bows, arrows and bolts, as long as you have all the tools and materials

 

Skilled Repair (3 per field)

With this skill you have a basic understanding in a certain field e.g. mechanics, electronics, Ect.

 

 Basic Computer ops (2)

Standard understanding of computers and their uses

 

Basic communication systems (2)

Able to use basic scramblers and cryptographic systems

 

Demolitions (4)

This skill gives the know how to place and set demolition charges

 

Demolitions disposal (6)

This skill gives the training to disarm and disassemble bombs and explosive devices

 

Rogue skills

 

Pick lock basic (2)

The character is able to pick basic locks

 

Poison use (3)

The character has all the skills needed to use poison and be unaffected while using them.

 

Hide in shadows (2)

Allows the character to become invisible in deep shadow, as long as all reflective items are shielded or removed from sight and the character remains still.

 

Move silently (2)

Allows the character to move with out making a sound as long as they restrict their movement and speed

 

Nimble fingers (3)

This skill allows the character to search in half the normal time

 

Security systems (4)

The character is able to run a security system or team

 

Security bypass (6)

The character is able to bypass a security system or team

 

Sleight of hand (4)

This allows the character to palm or conceal small items or small weapons

 

Mystic skills

 

Willpower (1 point per level)

This gives the character a resistance to one of the mystic arts for each ability used against them they loose a level of will power (willpower is for the whole event and does not recover with rest)

 

Meditation (varies)

This skill allows the user to recover power points faster through meditation

Basic (4points) – 30 mins of med to restore one quarter of their points

 

Latent power  (4)

Allows the psychic to use their basic power

 

Casting level 1 (2)

Allows the mystic to use their basic power

 

Mystic knowledge (3)

This allows the mystic to determine the type and level of power used

 

Power points (2)

This grants the mystic 3 extra power points for using their powers

 

 

 

We here at Twisted Worlds regret to anounce the premiture end of the system, many reasons have forced us to come to this conculsion.

we would like to thank all of you who have supported us over the past year.

Good bye and good gaming to all

World Ref