Twisted Worlds

Advanced Skills
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Advanced Skills

 

Advanced skills are only available to purchase after a character has played in at least one event, these are the more powerful skills that you would learn through life experience and greater studies, and not in you early years of life. All the Advanced skills from the core rule book are still open to all characters

 

Strength (2)

The character has greater than normal physical strength, they may move heavy objects with greater ease, and once per day may strike a Mighty Blow causing twice their normal damage.

 

Weapon initiate (3)

A character can choose a single type of weapon e.g. long sword, hammer, Ect. Once bought they can then cause doubles, with that weapon.

 

Weapon Master (6)

The follow on skill to weapon initiate, this skill increases the damage to triples from doubles for the chosen weapon type

 

Heavy Armour (6)

This allows the character use type four armour

 

Heavy weapons (6)

This skill covers all weapons from machineguns to rocket launchers.

 

Expert scientist (4per field)

You have a great understanding of the chosen field

 

Expert repair (6 per field)

With this skill you have an in-depth understanding in a certain field e.g. mechanics, electronics, Ect.

 

Expert computer ops (4)

In-depth understanding of computers, and their uses and how to program and hack them.

 

Expert communication systems (4)

Able to use all scramblers and cryptographic systems

 

Pick locks advanced (4)

The character is able to pick complex locks

 

Pick locks High tech (6)

The character is able to bypass electrical locking systems

 

Trusted academic (2 points per subject)

The character has a good understanding of the subject, to the extent of being able to teach it

 

Great academic (4 points per subject)

You know almost all there is to know on the subject, you are respected in your field and have most certainly have written books and or scrolls on the subject.

 

Meditation (varies)

This skill allows the user to recover power points faster through meditation

Skilled (8 points) – 15 mins of med to restore one quarter of their points

Master (16points) – 5 mins of med to restore one quarter of their points

 

Master power (8)

Allows the psychic to use the greater powers now open to them

 

Casting level 2+ (6)

Each time this is bought it gives the mystic higher levels of power

 

 

 

We here at Twisted Worlds regret to anounce the premiture end of the system, many reasons have forced us to come to this conculsion.

we would like to thank all of you who have supported us over the past year.

Good bye and good gaming to all

World Ref