Twisted Worlds

Spells
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Spells

 

Level One

 

Blinding Flash

Cost 1

For a slow count of ten you must role play being blinded by a flash of intense white light, you may not attack for the count of ten but cover your eyes or shield them as if you are blinded.

 

Death Trance

Cost 2

The purpose of this spell is to reproduce the look of death, or un-death, the caster may cast this on themselves or by touch on another character, this character will now appear dead (if they are scanned by another player character their hit points will read 0/0) this spell lasts for 1 min per casting level.

 

Heal Light Wounds

Cost 2

This spell heals the targets wounds to the chosen location; the contact must endure for the total verbal of the spell for it to have any effect, each casting restores 4 life force and 2 location hits

 

Create Water

Cost 2

This spell allows the mystic to refill as many containers as his casting level with pure water

 

Purification

Cost 2

Purifies 1 cubic ft of food and water per mystics level

 

Ignite Fire

Cost 1

Ignites a small fire, fire can only be ignited as long as there is combustible materials to be ignited by the flames

 

Lantern Light

Cost 1

This spell produces a ball of glowing light which emits a dull light, this spell will not give the illusion of daylight, but in darkness it will emulate light from a torch, or candle.

 

Magic Missile

Cost 2

Small bolt of energy, fires from the mystics item of power, causing 2/2 damage. 

The caster can fire 1 dart per casting level

 

Sense Evil

Cost 2

This feat aids the mystic in determining if a person or item is evil, this is a touch spell

 

Sense Magic

Cost 2

This feat aids the mystic in determining if a person or item is magical, this is a touch spell

 

Summon Fog

Cost 2

With this spell the spell mystic summons a dense cloud of fog around him/herself or around a group of people, 1 min per casting level, everyone effected must close their eyes (providing it is safe to do so, otherwise they must role play being in a dense cloud of fog)

 

Level Two

 

Aura of Power

Cost 3

This spell creates a magic aura around an item or person that increases their appearance to detection spells and other forms of vision. This spell lasts for 1 min per casting level.

 

Chameleon

Cost 3

This spell allows the mystic or his chosen target to blend completely with its surroundings. Unless those under the spell move or talk they will remain totally undetectable for 1 min per casting level.

 

Darkness

Cost 3

For 1 min per casting level an area of roughly 6ft all around the mystic will be plunged into complete darkness, players outside this area will not be able to see in, and players inside of this area will not be able to see outwards, the spell caster will be able to see. 

 

Extinguish

Cost 2

Allows the mystic to put out any light source with in his line of sight, the caster can extinguish only as many lights as his casting level

 

Fear

Cost 3

This spell causes a wave of fear on a person, who will run away being mortally afraid of the mystic or the person the spell had been cast on

 

Mystic Alarm

Cost 3

This ward will emits a shrill screeching sound if anyone breaks the warded area,

The mystic can ward 3 square feet per casting level

 

Protection Circle

Cost 3

For 1 min per casting level the mystic is immune from any physical damage, blunt, sharp, projectile etc.

 

Recognize Un-dead

Cost 2

This gives the mystic the required vision to see through any illusion or façade that the many forms of un-dead use to fool the mortals of the world. This spell lasts for 1 min per casting level.

 

See the Invisible

Cost 3

Does just what is says on the tin, this allows the mystic to see all and any invisible creatures with in his line of sight, weather it is caused by spell or natural power, this spell lasts for 1 min per casting level.

 

Repel Un-Dead

Cost 4

For 1 min per level of the caster, a wall of purity forces back as many un-dead levels as the mystics power level multiplied by 2

E.g. Level 2 mystic will hold back up to level 4 un-dead

 

Suspension

Cost 4

This spell allows the mystic to slow down soul departure from a matter of minutes to hours, they now have 2 hours for every minute the dead character has left.

 

Shatter

Cost 2

This spell will shatter any normal weapon or shield or item, the mystic must point clearly at or touch the item so as not to cause confusion.

 

Level Three

 

Armour of Khonsu

Cost 4

This spell gives the mystic or his chosen target mystic armour allowing them to ignore a number of attacks made against them equal to the mystics level

 

Entangle

Cost 4

Entangles a player or creature for 1 min per casting level or until cut free

 

Energy Bolt

Cost 3

Emits a bolt of energy from the mystics focus point

Does a single damage to a single target

 

Magic Shield

Cost 4

Creates a shield of protection against other magic’s

Will defend against as many spells as the mystic’s level

 

Negate Poisons

Cost 4

This spell negates poison up to the mystic’s level

Or reduces the effects of higher level poison

 

Zone of Cold

Cost 3

This spell creates a 10’area of freezing cold

Causes double damage to heat based creatures and will freeze water

 

Paralysis

Cost 4

This spell, the victim will be completely paralysed (i.e. cant move a muscle) for 1 min per casting level providing it is safe to do so a character must stay completely still for the full duration they may not attack or speak.

 

Protection Circle

Cost 4

Creates a circle around the mystic of up to 5’ area of protection against physical attacks

 

Resist Fire

Cost 4

Allows immunity to all forms of fire for 1 min per casting level

 

See in Magic Darkness

Cost 3

When magical darkness is cast, this spell will allow one person either the mystic or by touch to another character, this spell will last 1 min per casting level and can be used for the full duration.

 

Level Four

 

Astral Projection

Cost 4

Send the mystic into the astral plane allowing them to commune with the astral world and beings within

 

Blind

Cost 5

In this spell the mystic must point clearly or touch the victim. The victim will then loose the ability to see, and providing it is safe to do so they must close their eyes for 4 mins if it is not safe to close the eyes the victim must role-play loosing their sight, they may not attack. After the spell effect has worn off if it is daylight the victim will be slightly dazed

 

Dispel magic

Cost 5

Dispels magic spells up to the level of the mystic

 

Carpet of Adhesion

Cost 5

In this spell the mystic can cause an area of 5’ per casting level to become like glue, any one crossing this area will have their movement speed halved, the victims must role-play their feet getting stuck etc, if anyone falls over they may not stand-up again (providing it is safe to lie on the floor) until the spell is over 2 min per casting level

 

Fire Bolt

Cost 5

Create a bolt of flames from the mystics focus point

This bolt can be thrown at a single target causing double damage on impact then a single every minute until the target is extinguished or dies

 

Seal

Cost 4

Like a magic lock this spell seals an item (door, chest, book etc) until dispelled

 

Shadow Meld

Cost 4

Allows the mystic hide in shadows even while moving

2 mins per casting level

 

Level Five

 

Circle of Flame

Cost 6

Creates a circle of flame 5’ around the mystic for 2 mins per casting level

 

Create Magic Scroll

Cost 5

Creates an event only scroll containing one spell up to the casters max level

 

Domination

Cost 5

For a count of [50] the mystic will be able to implant suggestions to their victim they must be completely normal, but must do everything the mystic wishes, and say what the mystic wishes them to say. They must not let on that they are under domination. The victim will feel slightly dizzy and disorientated and have no recollection of what happened after the spell has worn off.

 

Heal Wounds

Cost 6

This spell heals the targets wounds to 3 chosen locations; the contact must endure for the total verbal of the spell for it to have any effect, each casting restores 6 life force and 3 location hits

 

Locate

Cost 5

Locates what you want the most

 

Sleep

Cost 5

For a count of [50] the victim is in a deep sleep, snoring, sucking of thumbs etc is perfectly acceptable they can not be woken up during the count of [50] but can be roused after the count has been expired.  The victim must (providing it is safe to do so) drop to the floor, or if sitting in a chair slump forward/backwards or such.

 

Sustain

Cost 5

The mystic is able to create sustenance enough for the day for up to twice his casting level

 

Level Six

 

Animate and Control Dead

Cost 7

Allows mystic to create and control an un-dead servant

(Providing there is enough remains to make a body

 

Call Lightning

Cost 7

Allows mystic to summon a bolt of lighting from the heavens causing triple damage to target struck providing there is at least slight cloud cover

 

Crushing Fist

Cost 6

Creates a force of air that drives down on the target like a giant fist causing a 30’ knock back and double crush effect

 

Cure disease

Cost 6

Cures up to the mystic level in disease

 

Frost blade

Cost 6

Allows the mystic to bless a weapon with frostbite effects therefore creating the damage call to include the call of frost

(If a weapon does doubles it now does double frost)

 

Globe of Daylight

Cost 6

Creates a light source equal to daylight, will blind if cast in a dark room

(Excellent spell against un-dead)

 

Open portal

Cost 7

Opens a portal allowing access thru solid walls or down thru floors and magically locked doors

 

Shadow Wall

Cost 7

This will create a wall of shadow around the mystic and anyone else in a 6’ area, those outside of the circle can not see in but those inside can see out for 60 seconds per casting level, this circle may move providing a circle shape is kept holding hands may prove useful

 

Tongues

Cost 7

For 2 mins per casting level the mystic may understand and communicate in any language, or by any means, if possible the mystic and the person they wish to communicate must talk in a whisper so as other players can not hear them.

 

Words of Truth

Cost 7

The person this has been cast upon must tell the truth, and answer every question asked to them, they may role play trying to lie, but MUST answer every question truthfully, everything they say whether being interrogated or otherwise must be 100% truthfully for a period of 1 min per casting level

 

Level Seven

 

Dispel Magic Barriers

Cost 8

Dispels magical barriers, alarms and locks in a 10’ radius

Up to the mystic level

 

Heal

Cost 8

Heals the character back to full loc and life

 

Invisibility

Cost 7

By putting ones hand in the air they are rendered completely invisible, this lasts for 7 mins or until attacked, attacking or dispelled.

This may be cast on an item which will for 7 mins be rendered completely invisible

 

Life Drain

Cost 8

The victim’s life force is drained up to the mystic’s level per minute it’s of contact

 

Light blade

Cost 8

Creates a weapon of pure sunlight causing mystic quads to all un-dead and creatures relying on darkness (triples to anything else)

Lasts for one min per casting level

 

Remove Curse

Cost 8

Again does what it says, removes a curse up to the power level of the mystic

Restricted by the fact that if the curse is a higher level than the mystics level

Or if there are special requirements to break the curse it will not work

 

Level Eight

 

Close Portal

Cost 9

Closes an open magical portal up to the mystics level

If the mystic’s level is lower than the magic that opened the portal the portal may shrink but will remain open (multiple mystics may cast upon one portal)

 

Commune with Spirits

Cost 9

The mystic may talk to spirits or other ethereal creatures such as ghosts. They may ask a total of 8 questions.

  

 

Force Bonds

Cost 9

Creates unbreakable bonds upon one target which can only be removed by the mystic or an other mystic of the same level or higher

                                  

Mind shatter

Cost 10

Destroys the targets mind leaving them nothing more than an empty shell

 

Negate Magic

Cost 10

For 1 minute per casting level, all magic within 10’ radius will have no effect

 

Level Nine

 

Dragon Fire

Cost 12

“I LOVE THE SMELL OF NAPALM IN THE MORNING!”

Causes a 5 ft area per level of mystic to be engulfed in flame causing triple damage to all in the area and continuous double damage until extinguished or death

 

Restoration

Cost 12

Restores a characters mind back from physiological magical spells such as Mind shatter or trance spells

 

Resurrection

Cost 13

This spell will bring any character back from the dead, this is not necromancy as the character may carry on as usual, however this is not a heal, the character will still have to undergo some healing. This spell restores their hit points to one, and will revive anyone who has died. The player must role-play being revived, for example their body jerking, and taking a deep breath as if they have just regained consciousness… coughing will also make the resurrection more believable

 

Enchant Weapon

Cost 14

Enchants a weapon with one ability, spell or damage increase for every 2 levels of the mystic

 

Supernatural Fear

Cost 14

Create waves of fear towards targets of up to twice the mystic’s level

 

Metamorphosis

Cost 15

Allows the mystic to transform one object, target or themselves into something else

 

Permanence

Cost 12

This spell makes spells its cast alongside permanent

 

Level Ten

 

Banishment

Cost 20

Expels a demon or supernatural creature from an area for one year per level of the mystic

 

Bonding

Cost 20

This spell allows the mystic to bond themselves to a supernatural creature thus increasing there power level ten-fold but reducing there lifespan by ten in return

 

Mystic Portal

Cost 20

This spell allows the mystic and one extra person per casting level to teleport to another location known to the caster instantly

 

Death word

Cost 40

This spell will kill a character instantly; the mystic must point at the victim clearly stating their true name, followed by the pre determined ‘death word’

 

 

 

We here at Twisted Worlds regret to anounce the premiture end of the system, many reasons have forced us to come to this conculsion.

we would like to thank all of you who have supported us over the past year.

Good bye and good gaming to all

World Ref