Psionic
powers
Physical
powers
Attack Disease
Cost 4
Allows the Psionic to send the disease
into a retreat though it will not cure,
It may keep a deadly disease at
bay for a time. (1hr per use)
Deaden Pain
Cost 2
Allows the Psionic to produce a
mental Painkiller,
Strong enough to be an anaesthetic
for surgery. (1hr per use)
Healing touch
Cost 6
Allows the Psionic to heal 6/3 life
in any person touched
Impervious to Cold
Cost 4
The mind over matter discipline
which enables the Psionic to suffer no ill effects or discomfort to even the most extreme freezing conditions (10 mins per
use)
Impervious to Fire
Cost 6
The mind over matter discipline
which enables the Psionic to suffer no pain or scaring from effects such as intense heat, fire, hot coals, boiling water and
so on.
(3 mins per use)
Increased Healing
Cost 8
Stimulates the persons healing energies
enabling them to heal at twice there normal capacity.
Night vision
Cost 4
Grants infrared vision (5 mins per
use)
Telekinesis
Cost 8 to buy this power.
Allows the psionic to move objects
with their mind
Cost to use:
Small items (3) – 1-20 lbs
Medium items (8) – 21-100
lbs
Large items (20) – 100-300
lbs
(5 mins per use)
Telekentic Punch
Cost 6
Allows the psionic to cause a +1
damage blow
Telekentic leap
Cost 8
Allows the psionic to leap 10ft
in an instant (10 long strides)
Telekentic push
Cost 6
Allows the psionic to push an attacker
back 10ft
Mental
powers
Detect Psionics
Cost 6
Allows the psionic to detect other
Psionics within a 30 ft radius
(2 mins per use)
Diagnosis
Cost 4
Allows a psionic to tell what ales
a person weather its simple poison to serious illness
Induce sleep
Cost 4
Allows the psionic to cause anyone
touched to fall into a deep sleep (4 mins per use)
Mind block
Cost 4
Closes a persons mind off to all
external effects (5 min per use)
Object read
Cost 6
Allows psionic to read inanimate
objects and find out information such said objects history and previous owner (5 Questions per use)
Presence sense
Cost 4
Allows the psionic to feel the presence
of a person within 10ft whether hidden or not
See the Invisible
Cost 4
Allows the psionic to see invisible
beings/creatures
(2 mins per use)
Sixth sense
Cost 2
Gives the psionic a two second warning
of imminent danger
Speed Reading
Cost 4
Allows the psionic to read extremely
fast (3 mins per use)
30 pages per min of undisrupted
concentration
Telepathy
Cost 4
Allows the psionic to pick up the
surface thought of one target
Allowing them to eves drop on one
conversation (up to 1 min per use)
Requires a second person with Telepathy
to hear two way conversations
Total Recall
Cost 6
Allows the psionic to remember every
word he has heard or read or everything he has seen in perfect detail at will
(Last 3 mins per use, excellent
along side use of speed reading)
Master
Powers
Invisible Haze
Cost 30
Allows the psionic to shroud themselves
from all others around him and all surveillance equipment (6 mins per use)
Mind Bolt
Cost 18
Allows the psionic focus his mind
into a bolt of mental force and hurl it at a visible target casing triple damage instantly, this attack negates all dodge
abilities
Mind Wipe
Cost 50
Allows the psionic to erase any
living creature’s memory, of events up to four hours old
Psi-Shield
Cost 40
Allows the psionic to erect a wall
(10ft by 20ft) of mental energy almost impervious to attack
(10 mins per use)
Psi-Sword
Cost 30
Allows the psionic to create a sword
of pure mental energy causing physic quad damage to all struck with it (5 mins per spend)
Psychic Surgery
Cost 20
Allows the psionic to repair broken
bones, internal injuries and remove foreign objects (restores 2/3 of lost hits)
Telemechanics
Cost 20
Allows the psionic to communicate
with machines and grants complete (temporary) knowledge of how to use it
(Anything from a slingshot to a
star ship – 20 mins per use)
Teleport Object
Cost 20
Allows the psionic to teleport a
single object (non living) of up to 100lbs in weight anywhere within their line of sight